Dynamic Graphics+Create Magazine
HOME   |   MAKEOVERS  |   ARCHIVE  |   EDUCATION  |   JOBS  |   ADVERTISE
Topics
Tutorials
Create a halftone border in Photoshop.
Add a halftone drop shadow using Photoshop.
Print
Design B.C.
Designers, step away from the computer to rejuvenate projects with some old-school style collaboration, variation and ... mechanics. 

by Sheree Clark
March 2008
Whenever a group of Baby Boomers or Generation Jones designers gets together, there will usually be some discussion about how different the profession was before the computer. Typical laments include:

  • “Design has become homogenized.”
  • “Kids coming out of school can’t think beyond whatever program they just learned.”
  • “It was supposed to give us more time, but we actually have less because clients expect it now.”

We know that for every advantage technology has provided to the design community, there are an equal number of drawbacks. Rapid production from the computer allows designers to explore multiple ideas quickly—and with more detail than could be achieved by traditional hand-rendering—but having access to limitless choices does not help isolate the best design solution. Savvy young designers can draw lightning-fast layouts and manipulate images with awe-inspiring precision, but many of them lack the other skills that contribute to true design mastery. Alas, we can bitch and bemoan until the next generation of Macs makes its appearance, but the fact is we’re not ever going back to the “good old days.”

And what was it that was so good about those days, anyway? The short answer is probably the degree to which ingenuity was valued. Without the multitude of options provided by today’s personal computers and on-demand technology, designers were wholly dependent upon their own creativity and resourcefulness, aided by the trusted collaboration of their suppliers. Clients—in our fondest memories, anyway—were appreciative of creative professionals who could work out problems using resources that were not accessible by the average layperson.

While some of the production techniques of an earlier era are still being used today, the nontraditional vehicles for creative expression do not seem to be as prevalent as they formerly were. Perhaps their day has come and gone … or more likely it’s simply easier to do everything digitally, direct-to-plate and without the extra steps a more traditional path requires.


Design Ranch: Brink catalog 1996
In 1996, Design Ranch (www.design-ranch.com) was asked to design a trade show catalog showcasing the line of home accessory products manufactured by Brink. Design Ranch principal Ingred Sidie recalls, “This was a start-up company with a limited budget. In order to run a large quantity of catalogs, we found a very cost-effective way to print: We used a printer who—up to that point—had only printed traditional newspapers. Today this job could be digitally printed, but in 1996 our solution worked well for a client on a shoestring. It also helped them stand out in a market saturated with 81⁄2 x 11-in. glossy catalogs.”

BOOMER TIPS
Examples abound of the sort of thinking that addressed the challenge of “how to get noticed” during the precomputer 1980s and into the 1990s. Some of the tricks used by designers in past decades include:

Inventive use of paper
The substrate used most often in the graphic design world is fine paper. During the 1980s the use of industrial paper—including corrugated cardboard, chipboard and kraft paper—was advocated by pioneers like Charles Spencer Anderson, Joe Duffy and John Sayles. The technique was often effective simply because of its shock value: In a sea of glossy, four-color publications, a one-color paperboard brochure demands attention. Certain paper lends itself to a particular message, such as a holiday greeting for an architect done on blueprint paper. Similarly, handmade paper conveys an honesty and beauty that seems absent in much of today’s design vernacular.

Nontraditional materials
The 1980s and ’90s saw a lot of other materials being incorporated into design projects. Glass, wood, metal, textiles and other substrates were successfully used outside of their normal contexts. Awards annuals 20 years ago were filled with postcards made from veneer, annual reports bound with twine and business cards stamped out of sheet metal. Corrugated plastic and other packaging materials were used in place of cover stock in brochures and folders. Unique bindings practically became the norm, as it seemed every designer had at some time used a twig, rubber band or sewing-machine stitch to hold a piece of collateral together.

Partnering with suppliers
Good communication with vendors was—and still is—an important factor in design execution. An example of this is split fountain printing, which realized a degree of fashionableness in the late 1980s. The process involves putting two or more inks into a single press fountain to achieve special color effects (most often a rainbow appearance), providing multicolored printing without the associated cost. The technique requires clear communication between press operator and designer to yield good results.

Similarly, designers teamed up with screen printers for projects that might have been impractical to print offset due to cost-of-production considerations. The benefits of screen printing are multifold, including a unique appearance and making it possible for ink to be applied to rugged surfaces. In the days before digital and on-demand printing, screen printing was perhaps the most viable option for small-quantity projects.


Design Ranch: Catalog for Hungarian artist 1999-2000
Design Ranch was asked to create a catalog of the work of a Hungarian poster artist to coincide with a show of his work. Ingred Sidie says, “This was produced during the time when the web was becoming bigger than ever. As a contrast to the prevailing technology, we chose to have this catalog hand letterpressed with tipins and pullouts. We wanted the viewer to hold the piece, feel the ink impressions from the letterpress and personally discover all the details of the design.”

STEPPING AWAY FROM THE COMPUTER
I asked some veteran designers for tips on how to avoid the digitized and homogenized look that is disparaged by some in assessing the work being done today. Following are their suggestions:

Make form as important as function
Think of the binding method as an opportunity for creativity. There are many types of nontraditional bindings with virtually unlimited variations. Get ideas from hardware stores, junk stores, museum shops, art galleries, bookstores and from other related fields such as architecture and interior design.

Think traditionally
Consider shooting photos using film, and experiment with darkroom techniques or double-exposure methods. Find an old typewriter and type portions of text manually. Locate old sheets of Letraset rubdown type for creating display copy.

Experiment
If you’re unfamiliar with a particular material as a medium, get samples from the manufacturer and experiment with them. Take a tour of a metal fabrication company or visit an artist’s metalworking studio. Find a woodworker, and ask if you can have scrap pieces to use in testing.

Educate yourself
There can be a lot to know about materials, and in the process of learning you’ll undoubtedly come up with ideas. For example, metal is available in more than just flat sheets: Try using square or round metal tubes or rods and prefabricated items such as ball bearings, nuts and bolts, hinges, coils and decorative pieces. Become familiar with the standard sheet sizes for chipboard, and learn about the various thicknesses available. Find out the differences between solid lumber, plywood and veneer.


Cooper Smith & Company: Ballet Iowa brochure 1994
In describing her work for Ballet Iowa, Sally Cooper Smith of the Des Moines design firm Cooper Smith & Company (www.coopersmithco.com) explains, “This piece was done in 1994—before the widespread use of Photoshop. To get the layered effect, we had the photographer shoot roll after roll of film doubleexposed in a half-frame camera. We had no idea exactly what he had until the film was developed. We were all delighted with the ‘happy accidents’ we found in the images.

“Now, creative photo techniques like layering are so easily done at our desks. Designers try to control the whole design process, and rely too little on collaboration for creative input. Sometimes I want to go back to the ‘old days’ when the design and production process was slow enough to allow for discussion and interaction.”

Know the process
Screen printing is the most popular method of printing images on nontraditional materials, although some offset printers are able to print successfully on industrial papers. If you decide to use screen printing but you’re not well-acquainted with the process, be sure to convey your expectations for the finished product to your vendor. This will help the printer determine in which order the colors should be printed, which is an important factor. Also remember to discuss the desired opacity or transparency of the inks used.

Keep the end use in mind
It would be unwise to use sticks or other sharp objects to bind a children’s book, or to use pointed or fragile things on an item that will go through the mail unprotected. Similarly, if you’re designing a menu out of a material like metal, think about whether a waitress could carry a stack of them easily.

Keep your eyes open
Ideas for unique materials are all around you. Look at the carpet on the floor, the upholstery on the chair and the clothes you’re wearing. Can you use textiles successfully in your next project? What about “found objects” that you might see in your yard or when you’re out shopping? Start an “idea file” and save anything you might find interesting for possible future use.

Buy right
If the manufacturer of a material you want to use is unwilling to sell to you directly because you only need a small quantity, talk to a mainstream user of the product. Ask if they would let you purchase the material from them or if they would be willing to place the order for you.

Call in an expert
Working with new materials can be time-consuming and fraught with potential pitfalls. If you don’t have much experience with the substrate you’ve selected, consider hiring a professional with experience in that area to oversee your production.


Sayles Graphic Design: Anderson family reunion invitation 1993
For the reunion of a family who had owned a ranch for generations, Sayles Graphic Design (www.saylesdesign.com) developed a leatherbound invitation with the family’s brand burned on the cover. The booklet included family photos, and each arrived in a box custom-made from boards with weathered old tools found in an abandoned barn. The piece was developed in 1993, the same year the design firm “went digital.” John Sayles recalls, “I deliberately decided not to use the computer at all to create this piece. It was typewritten and photocopied. The pages were hand-torn, and I personally branded all 30 covers and built each box myself. I don’t care what you spend; you cannot duplicate some things with a machine and have them convey the same emotion.”

Sayles Graphic Design: ICPA brochure 1992
Springboarding off the theme “San Antonio: Get a Feel for it,” John Sayles developed a multilayered piece for the Insurance Conference Planners Association in 1992. Leather, embossed sheet metal, a silver stud and a suede thong adorn the chipboard cover. The chipboard was varnished, diecut and scored before being hand-bound with the interior pages. Sayles achieved the textured patterns by photocopying and distressing burlap swatches, his artwork and even the type. “The hard part about this was getting the client to envision what the end product would look like,” says the designer. “I remember her saying to me, ‘I don’t get it, but I trust you.’ That’s not something you take lightly, and I probably did a better job because of her faith.”

SIDEBARS:

The not-so-good old days
Kenny Ragland, vice president and design director at Savage—a 35-year-old branding company in Houston—reminds us that “the good old days” had their share of not-so-good points.

“In the precomputer era there was no such thing as a ‘quick’ color comp,” Ragland recalls. “Each chart or graphic had to be made individually, using a rub-down color transfer system. It was a laborious process and usually took days to complete. Each color was mixed to match and then—using film negatives—the image was transferred onto pressure-sensitive film and rubbed down one layer at a time. Once one color was completed, you applied the next, and the next, until the prototype was complete. We would spend days preparing comps for a client only to have them ‘tweak’ it—and the process started all over again.

“For an annual report, we typically showed representative spreads of the cover, narrative and financials for final design approval. Once approved, the real fun began. The preparation of camera-ready art of charts was done using Rapidograph pens and Amberlith overlays. All the shapes were handcut using an X-Acto knife, and line work was inked by hand. If something changed or the client had revisions, each overlay had to be recut and redrawn. A single overlay could take anywhere from 20 minutes to two hours to complete, depending on the complexity. The entire process could take days.

“And then there was typesetting. Even in the ’80s, as the computer was becoming more widely used, specifying type was still a job for mathematicians. Before computers, type was calculated using reference books of font types and sizes and a tool similar to a slide rule. You would order type based on the approved design and cross your fingers, hoping it would actually fit your layout when the type house delivered your order, usually the next day. As much as we may complain, I have to say I don’t miss those days.”

Recommended resources
Looking Closer 4: Critical Writings on Graphic Design, by Michael Bierut, William Drenttel, Steven Heller, $21.95, Allworth Press, www.allworth.com

Computers in Art, Design and Animation, by John Lansdown, Rae A. Earnshaw, $139, Springer, www.amazon.com

David Carson: 2nd Sight: Grafik Design After the End of Print, by Lewis Blackwell, $17.94, Universe Publishing, www.amazon.com

The Graphic Language of Neville Brody, by Jon Wozencroft, $9.99, Universe Publishing, www.amazon.com

Great Design Using Nontraditional Materials, by Sheree Clark and Wendy Lyons, $14.95, Northlight Books, www.amazon.com

The History of Graphic Design, by Phillip Meggs, $80, Wiley, www.wiley.com

Graphic Design: A History (Discoveries), by Alain Weill, $12.95, Harry N. Abrams, www.hnabooks.com

Fingerprint: The Art of Using Handmade Elements, by Chen Design Associates and Michael Mabry, $35, HOW Books, www.fwbookstore.com

About the author
Sheree Clark is managing partner of Sayles Graphic Design in Des Moines, Iowa; an author and speaker on organizational and business issues; and owner of Art/Smart Consulting, which provides selfpromotion and business strategies to creative professionals.
Events & Courses

WebMediaBrands
mediabistro learnnetwork freelanceconnect SemanticWeb
Jobs | Events | News
Copyright 2009 WebMediaBrands Inc. All rights reserved.
Advertise | Terms of Use | Privacy Policy