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SmartWare — Buyers Guide ’06 (cont'd)
Monitors
CRTs offer the largest display for the dollar, even after you subtract the space hidden behind the bezel (a typical 19-inch CRT’s viewable diagonal size is comparable to that of a 17-inch LCD). CRTs do better than flat panels at scaling smoothly between resolutions; LCDs look somewhat pixelated at anything less than their native resolutions.

Still, LCDs win on points: They take less desk space, are easier to move around or mount on a wall, and use less energy. They’re also less likely to suffer from distortion or electromagnetic interference from nearby components, and their thin bezels make them ideal for side-by-side, multiple-monitor setups. LCDs’ individually illuminated pixels mean less eyestrain and more flicker-free viewing than the continually refreshed phosphors of a CRT. For CRTs, look for a refresh rate or vertical scanning frequency of at least 75Hz; most LCDs look fine at 60Hz.

Speaking of side-by-side setups, many designers choose a 20-inch or larger monitor that can show a two-page spread full size. Increasingly, flat panels are ditching the familiar 4:3 aspect ratio for HDTV-style widescreen, topped by Apple’s lust-object Cinema HD Display—a 30-inch, 2560 x 1600-pixel whopper that costs $2,999 and is too much for most graphics adapters. If you’re on a budget, you can find desktop LCDs that rotate between landscape and portrait orientation, with software that flips the image 90 degrees so you can see a single page. Look, too, for height- and tilt-adjustable bases. A swivel base is a must for CRTs; most LCDs are light enough that you can swivel or move the monitor.

In addition to resolution and refresh rate, the buzzwords for monitors are brightness (measured in candelas per square meter, or nits), contrast ratio (ranging from 300:1 or 400:1 to a color-popping 1000:1 or more), and dot pitch (CRT) or pixel pitch (LCD), with tighter spacing or smaller pixels yielding sharper images. This has become less of an issue since cheap, fuzzy displays have been pushed to the very bottom of the market in recent years.

SIDEBAR: Before you buy
1. LCD vendors wooing PC gamers tout lower response times such as 8ms versus 25ms, meaning how quickly a display can change colors to minimize ghosting or streaking of fast-moving objects. That’s not a big issue for still-image editing and desktop publishing. Manufacturers also brag about 170- degree-plus viewing angles, meaning how far off center you can be before the image assumes the look of fellow passengers’ inflight movie screens.

2. Designers are going to be interested in a monitor’s colormatching or calibration options, such as adjustment of gamma, hue, saturation, and color temperatures (e.g., 5400K versus 6500K or the Adobe RGB versus sRGB color space). For serious prepress work, calibration software and display adjustment devices such as colorimeters and spectrophotometers help match what’s on screen to what leaves your printer.

Top: Planar PX1710M; bottom: Samsung SyncMaster 204T

Next issue: OK, this guide taught you more about digital cameras than the clerk at your local megamall knows, but it didn’t give you the detailed picture. Next issue I’ll sort out the jargon and specifications behind the state of the art so you can buy the right camera(s) for the right job(s).

About the author
Eric Grevstad is JupiterWeb's executive editor for personal technology. A former editor of Computer Shopper and editor in chief of Home Office Computing magazines, he is the primary writer for the news and review site HardwareCentral.com.
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